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Old Jun 01, 2007, 08:08 PM // 20:08   #41
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As for the mods below max, I doubt they would be worth sticking on the trader because people would keep buying max mods. Then again ANET can always add them, then later remove them later if they are shown to be unnecessary.
True indeed, if they monitor the situation
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Old Jun 01, 2007, 09:30 PM // 21:30   #42
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the more traders the better game.
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Old Jun 02, 2007, 01:31 AM // 01:31   #43
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Now that I think about it, I think the weapon mod/inscription trader (henceforth referred to as weapon mod trader) would make green weapons more special. Currently most people go for the greens because they are the easiest way to get the stats they want (its easier to find one farmable item than 3 items that can't be farmed easily and are likely to be held by 3 different sellers).

But with the weapon mod trader you first aquire a clean inscribable weapon (probably from an NF crafter) then go to the trader to pick up the prefix, suffix and inscription mods. So because its easier to get blue weapons of the stats you want, people use greens less, making them more special when you do see someone using one.
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Old Jun 02, 2007, 06:23 AM // 06:23   #44
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except often people use greens simply becuase you could probs buy Galigord's stone staff for 1-4k whereas the mods would be:
staff and half casting time 5K
half recharge time inscription 5K
+5 energy 2K
+ 20% enchants 5K

which is more expensive for some reason. I think this is because you can farm a green weapon and know exactly what stats you're going to get but to get those mods you'd need a lot of luck and a lot of farming.
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Old Jun 02, 2007, 09:56 AM // 09:56   #45
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can be real drag trying to sell tomes n stuff with no trader
instead of selling elite tome for 10k and waiting like half hour i would just sell for 7k to a trader and make that 3k in the rest of time cause its sooo boring!
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Old Oct 15, 2007, 06:49 AM // 06:49   #46
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With GW:EN released, I feel that the following items could also make use of traders:

GW:EN consumables. For the people who don't want to use them this will let them be sold quickly (I'm already seeing people selling perfect salvage kits), for the people with no access to the correct crafter or with no spare skill points it will let them buy them easily. Even if the trader is located within GW:EN, it will still help stabilise the price of the consumables for people without GW:EN. Though with less being available via the trade spam, it might make it harder for players without GW:EN to buy them unless they have a friend who can access the trader.

So I'd suggest adding the following to a consumable trader:
- Essence of Celerity
- Scroll of Resurrection
- Star of Transference
- Perfect Salvage Kit
- Armor of Salvation
- Powerstone of Courage
- Grail of Might

People who get these items via quest rewards and don't plan to use them should take care of building up the initial stock. This would also allow us to easily see what the GW community thinks a skill point is worth in gold, which would be an interesting, but rather worthless, thing to know.

Collector tokens for GW:EN armor pieces. With most collector items the price will stay at the min price because there are more being found than used. However with the GW:EN armor collectable items not only are they used in much higher amounts, but they also are the only way to acquire the items you trade them for. So these should acquire a stable price above the minimum, and will also let people know that they have some use. These items are:
- Diessa Chalice
- Golden Rin Relic
- Superb Charr Carving
- Destroyer Core
- Glacial Stone
Having to buy them one at a time will naturally be annoying for people needing 250 of them and the initial stockup could take some time. I have not included Bison Championship Tokens because they are easily and reliably acquired, and you only need 5.

I also doubt that it will be worth having the trader handle Stone Grawl Necklaces or Honeycombs because compared to the Powerstone, Honeycombs are rather weak.
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